<MAIN> mainscript |0|1</MAIN>
<KIMG> Inter | data/interface.iff </KIMG>
<KIMG> nain | data/nain1.iff </KIMG>
<KIMG> woodlogomini | data/woodtowerlogo.iff </KIMG>
<KIMG> texture256x256 | data/texture3 </KIMG>
< bmfont>  textF  | data/AnotherFont34x42x9.iff | 34 | 42 | 9 | abcdefghijklmnopqrstuvwxyz0123456789!?<>.,:()/+</bmfont> 
<bmfont>  textF  | data/basicfontv3.10x9x8.iff | 10 | 9 | 8 | abcdefghijklmnopqrstuvwxyz0123456789!?<>.,:()/'+</bmfont> 
<bmfont>  textF2  | data/basicfontv3.10x9x8.iff | 10 | 9 | 8 | abcdefghijklmnopqrstuvwxyz0123456789!?<>.,:()/'+</bmfont> 
<bmfont>  cube1anim | data/nain1.iff | 144 | 96 | 5 | abcdefghijklmnopqrstuvwxyz0123</bmfont>
<bmfont>  cube2anim | data/nain2.iff | 144 | 96 | 5 | abcdefghijklmnopqrstuvwxyz0123</bmfont>
<bmfont>  cube3anim | data/nain3.iff | 144 | 96 | 5 | abcdefghijklmnopqrstuvwxyz0123</bmfont>
<ktext> animtxt3 | abcdefghijklmnopqrstuvwxyz0123  </ktext>
<KP61> p61 | data/demotoumimi.p61 </KP61>
<KCAM> cam_1 |0|0|0|0|0|0|1  </KCAM>
<KTABLE> backtable | 0,0 | 5200,5200 </KTABLE>
<KTABLE> fronttable | 0,0 | 2500,2500 </KTABLE>
<KTABLE> scripttable | 0,0 | 6300,6300 </KTABLE>
<KTABLE> creditstable | 0,0 | 8600,8600 </KTABLE>
<KSCRIPT>
    <ID> mainscript </ID>    
    <Play> blankpart | 10 | 0 | 1 </play>
    < PLAY> 1part     | 2 | 0 | 1 </PLAY>
    <PLAY> mainpart | 99999 | 0 | 1 </PLAY>
</KSCRIPT>
<KSCRIPT>
    <ID> backscript </ID>
    <PLAY> pa1        | 100 | 0 | 1 </PLAY>
    <PLAY> pa3        | 100 | 0 | 1 </PLAY>
    <PLAY> groundpart | 100 | 0 | 1 </PLAY>
    <PLAY> tunnelpart | 100 | 0 | 1 </PLAY>
    <PLAY> camerapart | 100 | 0 | 1 </PLAY>
    <PLAY> pa1        | 100 | 0 | 1 </PLAY>
    <PLAY> pa3        | 100 | 0 | 1 </PLAY>
    <PLAY> groundpart | 100 | 0 | 1 </PLAY>
    <PLAY> tunnelpart | 100 | 0 | 1 </PLAY>
    <PLAY> camerapart | 100 | 0 | 1 </PLAY>
    <PLAY> pa1        | 100 | 0 | 1 </PLAY>
    <PLAY> pa3        | 100 | 0 | 1 </PLAY>
    <PLAY> groundpart | 100 | 0 | 1 </PLAY>
    <PLAY> tunnelpart | 100 | 0 | 1 </PLAY>
    <PLAY> camerapart | 100 | 0 | 1 </PLAY>
    <PLAY> pa1        | 100 | 0 | 1 </PLAY>
    <PLAY> pa3        | 100 | 0 | 1 </PLAY>
    <PLAY> groundpart | 100 | 0 | 1 </PLAY>
    <PLAY> tunnelpart | 100 | 0 | 1 </PLAY>
    <PLAY> camerapart | 100 | 0 | 1 </PLAY>
    <PLAY> pa1        | 100 | 0 | 1 </PLAY>
    <PLAY> pa3        | 100 | 0 | 1 </PLAY>
    <PLAY> groundpart | 100 | 0 | 1 </PLAY>
    <PLAY> tunnelpart | 100 | 0 | 1 </PLAY>
    <PLAY> camerapart | 100 | 0 | 1 </PLAY>
    <PLAY> pa1        | 100 | 0 | 1 </PLAY>
    <PLAY> pa3        | 100 | 0 | 1 </PLAY>
    <PLAY> groundpart | 100 | 0 | 1 </PLAY>
    <PLAY> tunnelpart | 100 | 0 | 1 </PLAY>
    <PLAY> camerapart | 100 | 0 | 1 </PLAY>
    <PLAY> pa1        | 100 | 0 | 1 </PLAY>
    <PLAY> pa3        | 100 | 0 | 1 </PLAY>
    <PLAY> groundpart | 100 | 0 | 1 </PLAY>
    <PLAY> tunnelpart | 100 | 0 | 1 </PLAY>
    <PLAY> camerapart | 100 | 0 | 1 </PLAY>
    <PLAY> pa1        | 100 | 0 | 1 </PLAY>
    <PLAY> pa3        | 100 | 0 | 1 </PLAY>
    <PLAY> groundpart | 100 | 0 | 1 </PLAY>
    <PLAY> tunnelpart | 100 | 0 | 1 </PLAY>
    <PLAY> camerapart | 100 | 0 | 1 </PLAY>
    <PLAY> pa1        | 100 | 0 | 1 </PLAY>
    <PLAY> pa3        | 100 | 0 | 1 </PLAY>
    <PLAY> groundpart | 100 | 0 | 1 </PLAY>
    <PLAY> tunnelpart | 100 | 0 | 1 </PLAY>
    <PLAY> camerapart | 100 | 0 | 1 </PLAY>
    <PLAY> pa1        | 100 | 0 | 1 </PLAY>
    <PLAY> pa3        | 100 | 0 | 1 </PLAY>
    <PLAY> groundpart | 100 | 0 | 1 </PLAY>
    <PLAY> tunnelpart | 100 | 0 | 1 </PLAY>
    <PLAY> camerapart | 100 | 0 | 1 </PLAY>
    <PLAY> pa1        | 100 | 0 | 1 </PLAY>
    <PLAY> pa3        | 100 | 0 | 1 </PLAY>
</KSCRIPT>
<KSCRIPT>
    <ID> frontscript </ID>
    <PLAY> cubepart1 |250 | 0 | 1 </PLAY>
    <PLAY> cubepart2 |250 | 0 | 1 </PLAY>
    <PLAY> cubepart1 |250 | 0 | 1 </PLAY>
    <PLAY> cubepart2 |250 | 0 | 1 </PLAY>
    <PLAY> cubepart3 |250 | 0 | 1 </PLAY>
    <PLAY> cubepart1 |250 | 0 | 1 </PLAY>
    <PLAY> cubepart2 |250 | 0 | 1 </PLAY>
    <PLAY> cubepart3 |250 | 0 | 1 </PLAY>
    <PLAY> pleinden1 |500 | 0 | 1 </PLAY>
</KSCRIPT>
<KSCRIPT>
    <ID> Scrollscript </ID>
    <PLAY> scrollpart | 9200 | 0 | 1 </PLAY>
</KSCRIPT>
<KPART>

    <ID> 1part  </ID>
    <Fx>
        <Pa>setpalette</Pa>
        <Pa> nain </Pa>
    </Fx>
    <FX>
        <pa> PlayP61 </pa>
        <pa> p61     </Pa>
    </fx>

</KPART>
<KPART>
    <ID> blankpart  </ID>
<fx>
	<pa> Bindpalette </pa>
	<pa> CTE | 0 </PA>
	<pa> CTE | 0 </PA>
	<PA> CTE | 255 </PA>
	<PA> nain </PA>
	<PA> nain </PA>
	<pa> CTE | 0 </PA>
	<PA> CTE | 255 </PA>
	<PA> nain </PA>
	<PA> nain </PA>
	<pa> CTE | 0 </PA>
	<PA> CTE | 255 </PA>
	<PA> nain </PA>
	<PA> nain </PA>
</FX>
    < Fx>
        <Pa>setpalette</Pa>
        <Pa> nain </Pa>
    </Fx>
    <Fx><Pa> FillRc </Pa><Pa></Pa><Pa>cte| 161 </Pa></Fx>
</KPART>
<KPART>  <ID> mainpart  </ID>
<fx>
	<pa> Bindpalette </pa>
	<pa> bounceOn | 0 | 250 | 3000 | 0 | 1 </PA>
	<pa> bounce | 300 | 600 | 99700 | 0 | 1 </PA>
	<PA> CTE | 255 </PA>
	<PA> nain </PA>
	<PA> nain </PA>
	<pa> bounce | 300 | 600 | 99700 | 0 | 1 </PA>
	<PA> CTE | 255 </PA>
	<PA> nain </PA>
	<PA> nain </PA>
	<pa> bounce | 300 | 600 | 99700 | 0 | 1 </PA>
	<PA> CTE | 255 </PA>
	<PA> nain </PA>
	<PA> nain </PA>
</FX>
<Fx><Pa> PlayScript </Pa>
    <Pa> backscript </Pa>
    <Pa> AFTMOD | backtable | 0 | 0 </Pa>
    </Fx>
<Fx><Pa> PlayPart </Pa>
    <Pa> Creditspart </Pa>
    <Pa> AFTMOD | creditstable | 0 | 0 </Pa>
    </Fx>
<Fx><Pa> PlayScript </Pa>
    <Pa> frontscript </Pa>
    <Pa> AFTMOD | fronttable | 0 | 0 </Pa>
    </Fx>
<Fx><Pa> PlayPart </Pa>
    <Pa> Scrollpart </Pa>
    <Pa> AFTMOD | scripttable | 0 | 0 </Pa>
    </Fx>
<Fx><Pa> sprite</Pa>
    <Pa></Pa>
    <Pa> inter  </Pa>
    <Pa> cte | 0.0  </Pa>
    <Pa> cte | 0.0  </Pa>
    <Pa> cte | 1.0  </Pa>
    <Pa> cte | 1.0  </Pa>
</Fx>
    <Fx><Pa> sprite</Pa>
        <Pa></Pa>
        <Pa> woodlogomini  </Pa>
        <Pa> cte | 0.05  </Pa>
        <Pa> sin | 0.84 | 1 | 0.03 </Pa>
        <Pa> cte | 0.14  </Pa>
        <Pa> sin | 0.98 | 1 | 0.01</Pa>
    </Fx>
    <FX>
        <pa> PlayP61 </pa>
        <pa> p61     </Pa>
    </fx>
</KPART>
<KPART>
    <ID> cubepart1 </ID>
   <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | cube1anim | animtxt3 | 2 | 1 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.2 </pa>
        <Pa> cte | 0.6 </pa>
        <Pa> cte | 0.8 </pa>
    </Fx>
</KPART>
<KPART>
    <ID> cubepart2 </ID>
   <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | cube2anim | animtxt3 | 2 | 1 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.2 </pa>
        <Pa> cte | 0.6 </pa>
        <Pa> cte | 0.8 </pa>
    </Fx>
</KPART>
<KPART>
    <ID> cubepart3 </ID>
   <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | cube3anim | animtxt3 | 2 | 1 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.2 </pa>
        <Pa> cte | 0.6 </pa>
        <Pa> cte | 0.8 </pa>
    </Fx>
</KPART>
<KPART>
    <ID> pleinden1  </ID>
 <Fx><Pa> SetCamCoord </Pa>
            <Pa> cam_1 </Pa>
            <Pa> cos |0|0.8|1</Pa>
            <Pa> cte | 0 </Pa>
            <Pa> sin |-0.8|0.8|1</Pa>
            <Pa> 3cte |0|0|0</Pa>
            <Pa> CTE | 0.8 </Pa>
            </Fx>
   <Fx><Pa> Sprite </Pa>en haut a droite
        <Pa></Pa>
        <Pa> imanimtext | cube3anim | animtxt3 | 5 | 1 </Pa>
        <Pa> 4cam| cam_1 |-0.4|-0.4|-0.6|-0.6|3 </Pa>
    </Fx>
   <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | cube1anim | animtxt3 | 2 | 1 </Pa>
        <Pa> 4cam| cam_1 |0.4|0.4|1|1|1.5 </Pa>
    </Fx>
   <Fx><Pa> Sprite </Pa>*
        <Pa></Pa>
        <Pa> imanimtext | cube2anim | animtxt3 | 2 | 1 </Pa>
        <Pa> 4cam| cam_1 |0.5|0.5|1|1|2 </Pa>
    </Fx>
   <Fx><Pa> Sprite </Pa>en haut a gauche
        <Pa></Pa>
        <Pa> imanimtext | cube3anim | animtxt3 | 5 | 1 </Pa>
        <Pa> 4cam| cam_1 |0.5|0.5|-0.5|-0.5|2 </Pa>
    </Fx>
   <Fx><Pa> Sprite </Pa>en bas a gauche
        <Pa></Pa>
        <Pa> imanimtext | cube1anim | animtxt3 | 2 | 1 </Pa>
        <Pa> 4cam| cam_1 |0.5|0.5|-0.5|0.5|2 </Pa>
    </Fx>
   <Fx><Pa> Sprite </Pa>en haut a droite
        <Pa></Pa>
        <Pa> imanimtext | cube2anim | animtxt3 | 1 | 1 </Pa>
        <Pa> 4cam| cam_1 |0.5|0.5|0.5|-0.5|2 </Pa>
    </Fx>
   <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | cube3anim | animtxt3 | 5 | 1 </Pa>
        <Pa> 4cam| cam_1 |1|1|0|0|2 </Pa>
    </Fx>
   <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | cube1anim | animtxt3 | 2 | 1 </Pa>
        <Pa> 4cam| cam_1 |1|1|0.5|0.5|2 </Pa>
    </Fx>
   <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | cube2anim | animtxt3 | 2 | 1 </Pa>
        <Pa> 4cam| cam_1 |0.5|-0.5|-0.9|-0.9|1.1 </Pa>
    </Fx>
   <Fx><Pa> Sprite </Pa>*
        <Pa></Pa>
        <Pa> imanimtext | cube2anim | animtxt3 | 2 | 1 </Pa>
        <Pa> 4cam| cam_1 |0.5|0.5|1|1|1 </Pa>
    </Fx>
   <Fx><Pa> Sprite </Pa>en haut a gauche
        <Pa></Pa>
        <Pa> imanimtext | cube3anim | animtxt3 | 5 | 1 </Pa>
        <Pa> 4cam| cam_1 |0.5|0.5|-0.5|-0.5|1 </Pa>
    </Fx>
   <Fx><Pa> Sprite </Pa>en bas a gauche
        <Pa></Pa>
        <Pa> imanimtext | cube1anim | animtxt3 | 2 | 1 </Pa>
        <Pa> 4cam| cam_1 |0.5|0.5|-0.5|0.5|1 </Pa>
    </Fx>
   <Fx><Pa> Sprite </Pa>en haut a droite
        <Pa></Pa>
        <Pa> imanimtext | cube2anim | animtxt3 | 1 | 1 </Pa>
        <Pa> 4cam| cam_1 |0.5|0.5|0.5|-0.5|1 </Pa>
    </Fx>
   <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | cube3anim | animtxt3 | 5 | 1 </Pa>
        <Pa> 4cam| cam_1 |1|1|0|0|0 </Pa>
    </Fx>
   <Fx><Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> imanimtext | cube1anim | animtxt3 | 2 | 1 </Pa>
        <Pa> 4cam| cam_1 |1|1|0.5|0.5|1 </Pa>
    </Fx>
</KPART>
<KPART><ID>pa1</ID>
<Fx>
        <Pa> Twirl </Pa>
        <Pa></Pa>
        <Pa> texture256x256 </Pa>
        <Pa>SIN|0|0.5|0.25</Pa>
        <Pa>COS|0|0.5|0.25</Pa>
        <Pa>SIN|0|0.05|1</Pa>
        <Pa>CTE|0.2</Pa> 
        <Pa>sin|0|0.4|0.9</Pa>
        <Pa>CTE|0</Pa>          
        <Pa>cte|0</Pa> 
        <Pa>cte|0</Pa>
        <Pa>CTE|0</Pa>
</Fx>
</KPART>
<KPART><ID>pa3</ID>
  <Fx>
        <Pa> Twirl </Pa>
        <Pa></Pa>
        <Pa> texture256x256 </Pa>
        <Pa>SIN|0|0.5|0.25</Pa>
        <Pa>COS|0|0.5|0.25</Pa>
        <Pa>SIN|0|0.05|1</Pa>
        <Pa>CTE|0</Pa>
        <Pa>CTE|0</Pa>
        <Pa>CTE|0</Pa>
        <Pa>SIN|0|0.3|0.5</Pa>
        <Pa>COS|0|0.1|32</Pa>
        <Pa>CTE|0</Pa>
    </Fx>
</KPART>
<KPART><ID>groundpart</ID>
    <Fx><Pa> SetCamCoord </Pa>
            <Pa> cam_1 </Pa>
            <Pa>sin|0|0.28|2</Pa>
            <Pa>sin|0|0.25|0.75</Pa>
            <Pa>sin|0|0.28|2</Pa>
            <Pa>sin|0|0.2|0.15</Pa>
            <Pa>sin|0|0.20|1.21</Pa>
            <Pa>sin|0|0.12|1.21</Pa>
            <Pa>CTE|0.6</Pa>
            </Fx>
    <Fx><Pa> Ground </Pa>
            <Pa> </Pa>
            <Pa> texture256x256 </Pa>
            <Pa> cam_1 </Pa>
            <Pa>cte|1</Pa>
            <Pa>CTE|1</Pa>
            <Pa>CTE|0</Pa>
            <Pa>CTE|0</Pa>
            <Pa>CTE|0</Pa>
            </Fx>
</KPART>
<KPART><ID>tunnelpart</ID>
   <Fx><Pa> setcamcoord  </Pa>
        <PA> cam_1 </Pa>
        <PA> 2cte|0|0</Pa>
        <PA> aff|0|4 </Pa>
        <PA> aff|0|0.001 </Pa>
        <PA> aff|0|0.003 </Pa>
        <PA> aff|0|0.002 </Pa>
        <PA> cte|0.3 </Pa>
    </Fx>
<Fx><Pa> Tunnel </Pa>
            <Pa>  </Pa>
            <Pa> texture256x256  </Pa>
            <Pa> cam_1</Pa>
            <Pa>CTE|2</Pa>
            <Pa>CTE|0.25</Pa>
            <Pa>CTE|0</Pa>
            <Pa>CTE|0</Pa>
            <Pa>CTE|0</Pa>
            </Fx>
</KPART>
<KPART>
    <ID> camerapart </ID>
<KTABLE> cam_x | 0,0 | 200,0   |300,2.2|400,0  |500,-2.2|550,-1   |700,-3 |900,0|1200,0</KTABLE>
<KTABLE> cam_y | 0,-0.5 | 200,0|300,0|400,0  |500,0     |550,0.8 |700,-0.8|900,0|1200,0</KTABLE>
<KTABLE> cam_z | 0,0 | 200,3   |300,4|400,5.5|500,4     |550,3.5 |700,3   |900,0|1200,0</KTABLE>
<KTABLE> cam_tx | 0,0 | 200,0 |550,0 |700,0   |900,0|1200,0</KTABLE>
<KTABLE> cam_ty | 0,0 | 200,0 |550,0 |700,0.2 |900,0|1200,0</KTABLE>
<KTABLE> cam_tz | 0,4 | 200,4 |550,4 |700,-1  |900,-1|1200,-1</KTABLE>
<KTABLE> cam_o1 | 0,0 |300,0 | 400,-0.9|600,0.9 | 700,0 |900,0 |1200,0</KTABLE>
    <Fx><Pa> SetCamTarget </Pa>
            <Pa> cam_1 </Pa>
            <Pa> aftmod | cam_x |0|0 </Pa>
            <Pa> aftmod | cam_y |0|0 </Pa>
            <Pa> aftmod | cam_z |0|0 </Pa>
            <Pa> aftmod | cam_tx |0|0  </Pa>
            <Pa> aftmod | cam_ty |0|0  </Pa>
            <Pa> aftmod | cam_tz |0|0  </Pa>
            <Pa> aftmod | cam_o1 |0|0  </Pa>
            <Pa> aftmod | cam_fov |0|0 </Pa>
            </Fx>
<KTABLE> cam_fov | 0,1 | 200,0.4 |700,0.4 |900,1|1200,1</KTABLE>
    <Fx><Pa> Ground </Pa>
            <Pa> </Pa>
            <Pa> texture256x256 </Pa>
            <Pa> cam_1 </Pa>
            <Pa>cte|1</Pa>
            <Pa>CTE|1</Pa>
            <Pa>CTE|0</Pa>
            <Pa>CTE|0</Pa>
            <Pa>CTE|0</Pa
            </Fx>
    <fx><pa> setrect  </pa>
        <pa> rec3d </pa>
        <Pa> 4cam| cam_1 |1|1|0|0|-1 </Pa>
        <Pa> 4cam| cam_1 |1|1|0|0|-1 </Pa>
    </fx>
    <Fx><Pa> Warper </Pa>
            <Pa> rec3d </Pa>
            <Pa> texture256x256 </Pa>
            <Pa>CTE|0.8</Pa>
            <Pa>CTE|0.8</Pa>
            <Pa>SIN|0|0.5|0.03</Pa>
            <Pa>COS|0|0.5|0.03</Pa>
            <Pa>CTE|0.6</Pa>
            <Pa>CTE|0.2</Pa>
            <Pa>SIN|0|0.4|2</Pa>
            <Pa>COS|0|0.6|2</Pa>
            <Pa>CTE|0</Pa>
    </Fx>
</KPART>
<KPART>
<ID> scrollpart </id>
<KTEXT> text |
+++++++++++++++++++
+     VENEZ A :   +
+                 +
+  L'IGDRP3 : RGD +
+                 +
+21,22,23 MAI 2004+
+                 +
A VILLERS LES NANCY
+      (54-FRANCE)+
+                 +
+  INTERNATIONAL  +
+  GARDEN  DWARF  +
+   RAVE  PARTY   +
+  I     I     I  +
+< RETURN OF THE >+
+< GARDEN  DWARF >+
+                 +
+POUR PLUS D'INFO,+
+VISITEZ LE SITE :+
+                 +
HTTP://IGDRP3.FR.FM
+                 +
+LES NAINS SONT DE+
+     RETOUR      +
+CA VA LANCER !!!!+
+                 +
+                 +
+                 +
+ NOMBREUSES      +
+         COMPOS: +
+                 +
+ART:             +
+  ASCII          +
+  RAYTRACE/3D    +
+  OLDSCHOOL      +
+  2D             +
+                 +
+                 +
+CODE 8/16/32 BITS:
+  INTRO          +
+  DEMOS          +
+(PC AMIGA ATARI  +
+  MAC CONSOLE...)+
+                 +
+MUSIQUE:         +
+  MP3/OGG        +
+  4/MULTI CHANNELS
+                 +
+WEB:             +
+  FLASH          +
+  JAVA           +
+  DHTML          +
+                 +
+WILD:            +
+  VIDEO          +
+  ANIMATION      +
+  LIVE ACTS      +
+                 +
+                 +
+                 +
+                 +
+                 +
+                 +
+AUTRES EVENEMENTS+
+DURANT LE WEEK END
+                 +
+LANCER DE NAINS  +
+              <:)+
+                 +
+GRAND CHAMPIONNAT+
+MONDIAL DE PONG :+
+MESUREZ VOUS  AUX+
+   PLUS GRANDS   +
+JOUEURS  DE CETTE+
+DERNIERE DECENNIE+
+       !!        +
+                 +
+                 +
+ET BIEN D' AUTRES+
+   SURPRISES !   +
+                 +
+                 +
+   < TARIFS >    +
+20E SUR PLACE    +
+17E SUR          +
+      RESERVATION+
+15E SI PAIEMENT  +
+  AVANT LE 13 MAI+
+.GRATUIT. POUR LES
+           FILLES+
+                 +
+ RESERVATIONS EN +
+    LIGNE SUR    +
HTTP://IGDRP3.FR.FM
+                 +
+                 +
+  DANS UN GRAND  +
+AMPHI POUR PLUS DE
+80 AMIS DES NAINS+
+JEUX DE LUMIERES +
+    AMBIANCE     +
+  ECRAN  GEANT   +
+     RESEAU      +
+      SONO       +
+TOILETTES DOUCHES+
+SLEEPING ROOM AU +
+             CALME
+      BAR        +
+    PARKING      +
+ NAINS DE JARDIN +
+      !!!!       +
+                 +
+                 +
+ RENDEZ VOUS LES +
+ 21 22 ET 23 MAI +
+       AU        +
CENTRE  JEAN SAVINE
+3 BD DES ESSARTS +
+54600 VILLERS LES+
+      NANCY      +
+                 +
+                 +
+                 +
+WWW.WOODTOWER.COM+
+                 +
+++++++++++++++++++
</ktext>
   <Fx><Pa> DisplayText </Pa>
        <Pa></Pa> 
        <Pa> textF </Pa> 
        <Pa> text </Pa>
        <Pa> cte | 20 </Pa> number of char before return.
        <Pa> cte | 9999 </Pa> max number of char to draw.
        <Pa> cte | 0 </Pa> char start offset
        <Pa> cte |0.375 </Pa>                X1 Y1 X2 Y2 of 1st caracter.
        <Pa> aff |1.0      |-0.0015 </Pa>
        <Pa> cte |0.40625  </Pa>
        <Pa> aff |1.06666  |-0.0015 </Pa>
    </Fx>
</kpart>
<kpart>
<ID> creditspart </id>
<KTEXT> credits |
+++++++++++++++++++
+        +
+        +
+ CREDITS FOR THIS SMALL KARATE INVTRO : +
+        +
+ KARATE : KRABOB ( WWW.M4NKIND.COM ) +
+        +
+ SCRIPT : POPS +
+        +
+ GFX : GUEX JGK POPS +
+        +
+ ZIK : HIGHLANDER ( MERCI BEAUCOUP ) +
+        +
+ LAME FIXING : WICKEDVINZ SLOBMAN +
+        +
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+ GREETINGS TO: +
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+ PURELAMERS +
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+ UNIVERSE +
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+ WABI STUDIO +
+ WIPE +
+ ZALEM +
+        +
+        +
+WWW.WOODTOWER.COM+
+                 +
+++++++++++++++++++
</ktext>

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        <Pa> cte | 1 </Pa> number of char before return.
        <Pa> cte | 1 </Pa> max number of char to draw.
        <Pa> aff | -1 | 0.1 </Pa> char start offset
        <Pa> aftmod | scroll | -1 | 0.28575 </Pa>                X1 Y1 X2 Y2 of 1st caracter.
        <Pa> AFTMOD | appear | -1 | 0.933333 </Pa>
        <Pa> aftmod | scroll | -1 | 0.3175 </Pa>
        <Pa> AFTMOD | appear | -1 | 1  </Pa>
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        <Pa> credits </Pa>
        <Pa> cte | 100 </Pa> number of char before return.
        <Pa> cte | 8 </Pa> max number of char to draw.
        <Pa> aff | -9 | 0.1 </Pa> char start offset
        <Pa> aftmod | scroll | -1 | 0.03175 </Pa>                X1 Y1 X2 Y2 of 1st caracter.
        <Pa> CTE | 0.866666 </Pa>
        <Pa> aftmod | scroll | -1 | 0.06350 </Pa>
        <Pa> cte |0.933333  </Pa>
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        <Pa> cte | 1 </Pa> max number of char to draw.
        <Pa> aff | -10 | 0.1 </Pa> char start offset
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        <Pa> cte | 30 </Pa> max number of char to draw.
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        <Pa> CTE | 0. </Pa>                X1 Y1 X2 Y2 of 1st caracter.
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